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IShowMeshObject Struct Reference

#include <hyp.out.interfaces.h>

Inheritance diagram for IShowMeshObject::

IFileObject CStdImplFile List of all members.

Public Methods

virtual void SetOutput (const std::string &FileName)=0
virtual void SetOutput (const std::ostream &Stream)=0
virtual void CloseOutput ()=0
virtual void ShowNodes ()=0
virtual void ShowSides ()=0
virtual void ShowElements ()=0
virtual void ShowMatrix ()=0
virtual void ShowMatrixDim ()=0
virtual void ShowForceMask ()=0
virtual void ShowRenderMask ()=0
virtual void ShowDisplacements ()=0
virtual void ShowGlobalDisplacements ()=0
virtual void ShowForces ()=0
virtual void ShowGlobalForces ()=0
virtual void ShowAll ()=0

Detailed Description

Provides a set of methods to write in a stream the content of the Component-Document,
IID
Here is the Interface Identifier (IID) of the interface:


Member Function Documentation

virtual void IShowMeshObject::CloseOutput   [pure virtual]
 

Closes the stream associated to the component.

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::SetOutput const std::ostream &   Stream [pure virtual]
 

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Parameters:
Stream   Stream associated to the component

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::SetOutput const std::string &   FileName [pure virtual]
 

Associates a stream to the component. The implmentation will open a stream from the file.

Parameters:
FileName   File associated to the component

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::ShowAll   [pure virtual]
 

Writes all the revelant information concerning the Component-Document in the stream.

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::ShowDisplacements   [pure virtual]
 

Writes the displacement of the nodes in the stream.

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::ShowElements   [pure virtual]
 

Writes the description of the sides in the stream.

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::ShowForceMask   [pure virtual]
 

Writes the description of the Force Mask in the stream.

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::ShowForces   [pure virtual]
 

Writes the forces applied to the nodes in the stream.

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::ShowGlobalDisplacements   [pure virtual]
 

Writes the global displacement of the nodes in the stream.

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::ShowGlobalForces   [pure virtual]
 

Writes the global forces applied to the nodes in the stream.

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::ShowMatrix   [pure virtual]
 

Writes the description of the matrix in the stream.

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::ShowMatrixDim   [pure virtual]
 

Writes the dimension of the matrix in the stream. It sometimes uses to replace the huge overhead of the writing of the matrix.

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::ShowNodes   [pure virtual]
 

Writes the description of the nodes in the stream.

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::ShowRenderMask   [pure virtual]
 

Writes the description of the Render Mask in the stream.

Reimplemented in CStdImplFile.

virtual void IShowMeshObject::ShowSides   [pure virtual]
 

Writes the description of the sides in the stream.

Reimplemented in CStdImplFile.


The documentation for this struct was generated from the following file:
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